Ask Question - Get Answer

1 Ans How to install graphics.h in codeblocks - learn easily

Asked by AL MaMun (4 Golds) Tuesday, 17 Sep 2019, 06:08 AM at (Education Engineering)

Please log in to answer, like and save
0
Save 0

<<< Previous
Log in to Answer Next >>>

Answer(s):

Step 1: Download the file from here and extract it.

Step 2: copy graphics.h and winbgim.h and paste it in the include folder where your codeblocks is installed.
for example: (C:Program Files (x86)CodeBlocksMinGWinclude).

Step 3: Now copy the libbgi.a file to the lib folder near to the include folder
for example: (C:Program Files (x86)CodeBlocksMinGWlib).

step 4: The second last step is to go to Setting->compiler then linker setting.
You can find two boxes named Link Libraries and Other Linker Options.
Then you can find and add button in Link Libraries Just click on add and brows and select the file libbgi.a that we have pasted in lib folder in step 3.

step 5 :The last and important step is the linker command that we have to write in the linker box which is in the right side of Linker Libraries .
Paste these commands in that box as it is.

-lbgi

-lgdi32

-lcomdlg32

-luuid

-loleaut32

-lole32

Thats it we have successfully configured the codeblock with graphics.h

Answered by AL MaMun (4 Golds) Tuesday, 17 Sep 2019, 06:13 AM

Please log in to Upvote, Downvote and Report
           

Related Q/A:

1 Ans Why Dynamic RAM (DRAM) needs to be refreshed?

1 Ans What is BIOS in a computer system ?

2 Ans How to add or remove www from a domain URL?

1 Ans What is a computer? Write the basic parts of a computer.

1 Ans Armstrong Number - Palindrome Number - Fibonacci Number - Perfect Number definition example

2 Ans Which Info will we get from IP address? Briefly explain

1 Ans How to install graphics.h in codeblocks - learn easily

1 Ans What is the goal of SRS communication tool?

1 Ans What is booting? Write the steps of booting.

1 Ans Understanding Huffman Coding - the easiest way to construct Huffman tree